

It Takes Two is a just a series of fun co-op moments. Remember those vacuum pipes I talked about before? Well, not long after that scene, you’re fighting an angry vacuum cleaner and have to work together to use his own suction to shoot bombs at his face. They take the mechanics you learn and have you use them in a tense fight. I was laughing almost the entire time I proved my whack-a-mole dominance to my brother.īosses are a highlight. One has you playing whack-a-mole, with the husband taking on the role of the moles and the wife doing the whacking. Sometimes you even run across minigames that give you a chance to take a break from the adventure and just have some goofy fun. And you’re always moving to something new, and somehow each new idea works just as well as the last. As great as that nail-and-hammer section is, you’re only messing around with those mechanics for one area before you move to something new. You’re never stuck on one idea for two long. For example, the husband can throw the nails so that the wife can swing off of them with her hammer.Īnd it’s pacing is stellar. But you more often need to use them together. The wife can use the hammer to break glass jars, while the husband can use his nails to make platforms stick in place. At one point, the wife has a hammer head while the husband has some nails that he can throw into wooden walls. It Takes Two also does a great job of giving each player separate tools. You’ll often need one player to aim the end of the hose while another shoots out of the tube.

Early on, you’ll navigate a shed by riding through the pipes of a disgruntled broken vacuum cleaner. They’ll have one player crank a lever that moves a platform another player is standing on, for example. A lot of co-op games depend on the same tricks. Jumping and running is more precise here than it is in many games dedicated solely to that sort of experience.īut it’s all of those puzzles that make It Takes Two special. First off, I’m surprised by just how good the 3D platforming feels. You’ll be spending most of your time platforming and puzzle-solving together.
